Dead Man's Treasure
Solo or Group Adventure
You must have the Treasure Map to attempt this adventure.
If you are attempting this as a group, you must designate a party leader and have the designated party leader roll in all rolls unless otherwise stated.
Rating: Reward: A lot of looted treasures depending upon which paths you take.
Location: Aisko
Red Skull Path:[/b]
[/b] As you are wandering the cold wastes to your destination you are ambushed!
Go to Encounter 1.22-75 :: Safe! As you wander the cold snowy wastes, you see in the distance a large shadow swooping away into the snowy mists.
Continue reading this prompt.76-80 :: Blizzard! The winds pick up.
Go to Blizzard.81-100:: Encounter! As you are staggering through the light snowstorm, you hear the snarl of a dragon as it swoops down towards you.
Go to Encounter 2.[/ul]
As you wander towards your destination, you spot the tall cliffs shown by the red skull mark on your map. Hurrying towards it through the snow, you can hear the far off cry of an ikri.
Once you reach the base of the cliffs, you look up and see the shadowy form of a large ship frozen in time. The sails are unfurled and flared as if the ice frozen them with the wind in their sails. The bowsprit of the ship sticks out of the ice, beneath it lies a small tunnel.
You may decide to go the different route;
Go To Black Snake Path, or leave;
Go To Quit. Or you may try to climb up to the tunnel. If so,
continue reading.To reach the tunnel you may fly (if your character has large enough wings) or climb up. The glacier wall is ruff and ragged, though still made of ice so not the easiest thing to climb. The first person up can lower a rope to give a +10 bonus to others roll. Climber's kits could be of use also. Flying gets you an automatic success.
Each character must roll 1d100[/b] The icy wall gets the best of you and you just can't climb it! You may keep trying till you reach the top.
71-100: Success! You manage to reach the frozen tunnel and begin clambering down it.[/ul]
Go To Iced Ship[/quote]
Iced Ship:[/I][/quote]
Light Cabin:[/i] or
Quit.If you wish to continue on,
Go to Ruined Kitchen.[/quote]
Ruined Kitchen:[/i] You may keep the journal or leave it here, but continue on this prompt regardless.
The doorway beyond shows a short hallway with one door at the end covered with ice. Along the hallway are many skeletons, the floor is practically covered in them and fallen weapons. Dark stains mark the walls, bones, and floor.
If you wish to turn back now,
Go back to Red Skull Path or
Quit.If you wish to continue on,
Go to Treasury.[/quote]
Journal:[/I]
Many of the following entries are about the small details of life on board a ship, though quite a few of them involve stories of fights, raids, and treasure hunting. The last few entries though, tell of them being chased and hunted down by Drago's people to the cold waters around Aisko. The last entry isn't finished and has spots of blood on it.
Its been fearfully cold lately. The crew is quiet and tense. We've never been chased this long before. Always managed to slip away, but not this time. Last night we ran aground on top of an ice berg. Don't know how it happened, but somehow we ended up with the ship's keel encased in ice and now we're trapped. The sea about us is freezing, and the crew says they've spotted sails in the distance. I'm not sure how we're gonna get outa this, iced in and Drago's people coming after us. We're running low on supplies a--- The rest is covered in an ink blot and blood splatters.[/quote][/ul][/spoiler]
Treasury:[/b] The lock refuses to open. Perhaps it is iced shut? Each person can only try to open it once. If no one can open it, then move on!
81-100: Lucky person! You manage to open it and now the loot inside is all yours!
Chest Contents:If any one character is able to open it, each character involved will receive (when claimed): 300 Zil, 10 Gold, 5 Mithril, 2 Peisio Dragon Tears, 1 Firani Dragon Tear, 1 Aiskala Dragon Tear, and 5 Pearls
You may
Go to Beginning and try the other route or you may leave completely,
Go to Quit.[/quote][/ul][/spoiler][/ul][/spoiler][/ul][/spoiler][/ul][/spoiler]
Dark:[/i][/quote]
Dark Cabin:[/i] or
Quit. If you wish to continue on,
Go to Ruined Kitchen.[/quote]
Ruined Kitchen:[/i] You may keep the journal or leave it here, but continue on this prompt regardless.
The doorway beyond shows a short hallway with one door at the end covered with ice. Along the hallway are many skeletons, the floor is practically covered in them and fallen weapons. Dark stains mark the walls, bones, and floor.
If you wish to turn back now,
Go back to Red Skull Path or
Quit.If you wish to continue on,
Go to Treasury.[/quote]
Journal:[/I]
Many of the following entries are about the small details of life on board a ship, though quite a few of them involve stories of fights, raids, and treasure hunting. The last few entries though, tell of them being chased and hunted down by Drago's people to the cold waters around Aisko. The last entry isn't finished and has spots of blood on it.
Its been fearfully cold lately. The crew is quiet and tense. We've never been chased this long before. Always managed to slip away, but not this time. Last night we ran aground on top of an ice berg. Don't know how it happened, but somehow we ended up with the ship's keel encased in ice and now we're trapped. The sea about us is freezing, and the crew says they've spotted sails in the distance. I'm not sure how we're gonna get outa this, iced in and Drago's people coming after us. We're running low on supplies a--- The rest is covered in an ink blot and blood splatters.[/quote][/ul][/spoiler]
Treasury:[/b] The lock refuses to open. Perhaps it is iced shut? Each person can only try to open it once. If no one can open it, then move on!
81-100: Lucky person! You manage to open it and now the loot inside is all yours!
Chest Contents:If any one character is able to open it, each character involved will receive (when claimed): 300 Zil, 10 Gold, 5 Mithril, 2 Peisio Dragon Tears, 1 Firani Dragon Tear, 1 Aiskala Dragon Tear, and 5 Pearls
You may
Go to Beginning and try the other route or you may leave completely,
Go to Quit.[/quote][/ul][/spoiler][/ul][/spoiler][/ul][/spoiler][/ul][/spoiler][/spoiler][/spoiler]
Black Snake Path:[/b]
[/b] As you are wandering the cold wastes to your destination you are ambushed!
Go to Encounter 1.22-75:: Safe! As you wander the cold snowy wastes, you see in the distance a large shadow swooping away into the snowy mists.
Continue reading this prompt.76-80:: Blizzard! The winds pick up.
Go to Blizzard.81-100:: Encounter! As you are staggering through the light snowstorm, you hear the howl of a jabrvin as it charges towards you.
Go to Encounter 3.[/ul]
You have finally arrived at the location marked with a Black Snake on your map. Before you looms an icy hill with a large cave entrance in its side. The cave looks like it descends far into the ground. Around the cave there are many gouges in the rocks and ice. Plus you can spot some recent dragon tracks leading into the cave.
What do you do?
Turn around a leave?
Go to Quit Decide to go to the other path?
Go to Red Skull PathOr do you continue onwards?
Go to Dragon’s Den[/quote]
Dragon's Den:[/I] Once finished, come back to this prompt and continue.
Lost your battle: You find yourself outside the cave. The Aiskala dragon has returned to its cave without chasing you.
Do you leave completely and abandon your quest for another day?
Go to Quit.Do you leave and try the other path? Go to Red Skull Path.
Or do you wish to try again?
Return to Encounter 2 and roll again. You may do this only one time. If failure happens again, then you must try another path or quit.Won your battle: The dragon dissipates and leaves you able to continue on into the cave.
The cavern walls are smooth in spots and rough in others. It looks like the dragon you slayed polished the walls over the long years by rubbing itself against them... perhaps to scratch an itch. A fair distance up the cave wall is a smaller tunnel; you think you may be able to reach it!
Do you leave the cave?
Go to Beginning.Do you quit?
Go to Quit.Or do you try for the tunnel in the wall?
Continue reading this prompt.To get to the tunnel in the wall, each person must roll 1d100. If the first person up has a rope, they may lower it down to give a +10 point bonus to the others rolls. The use of Climbing Kits are encouraged here! If you can fly, do not roll, you reach the tunnel automatically.
Keep trying until you succeed or decide to give up.
1-89: You can't climb up! The slick walls cause you to fall each time. Should you give up on climbing this wall, you may wait till your companions return from exploring and then continue onwards, if you do this you do not get anything found while you are separate from them.
90-100: You made it up! After crawling and clinging up the icy walls, you are exhausted and chilled.
You may aid your companions with a rope or you may continue on down the new tunnel.
Go to Iced Tunnel.[/quote]
Iced Tunnel:[/b] You can't climb up! The slick walls cause you to fall each time.
90-100: You made it up! After crawling and clinging up the icy walls, you are exhausted and chilled.
You may as many times as you wish; if you want, you may roll 4d100 at the same time to save time and just role play your character failing multiple times before managing to climb up.
Since the tunnel is too small for more than one person, please only have one person climbing at any one time, and once they succeed the next may climb up.
Once you reach the top,
Go to Skeleton’s Icy Grave[/quote]
Skeleton's Icy Grave:[/div][/spoiler]
Leaving the cave is much easier than entering it, all you do is slide down. You find yourself back inside the dragon's den, what do you wish to do now?
Do you leave the cave and choose another path?
Go to Beginning.Or have you had enough and are ready to head home?
Go to Quit.[/quote][/ul][/spoiler][/ul][/spoiler][/ul][/spoiler][/ul][/spoiler]
Blizzard:[/u]
Roll 1d100:[/b] You get lost, the snowy blizzard has turned you around and you don’t know where you are.
Go to Lost.91-100: Somehow luck or the gods have favored you today. You arrive safely at your destination just as the snow begins to slack off and you begin to have some visibility.
Go to Red Skull Path or
Go to Black Snake Path depending on where you were. You may follow the
Safe! prompt once you're back there.[/ul]
Or do you hunker down and wait out the blizzard?
Go to Wait It Out.[/quote]
Lost:[/b]
[/b] You can’t seem to recognize anything that you see as it relates to anything upon the map.
26-100: You recognize the tall ice cliff as the glaciers where the Red Skull lies next too and you realize that the shining object in the distance is Vonafel, the Lake of Ice.[/ul]
Do you wish to explore the lake or go on towards the cliffs?
Cliffs:
Go to Red Skull Path and do not roll a the die.
Lake:
Go to Vonafel[/quote]
Vonafel:[/div]
From here, you may go to either the Red Skull or the Black Snake icons upon your map. Or perhaps you have had enough and wish to go home.
Choose:
Go to Red Skull Path.Go to Black Snake Path.Go to Quit.[/quote][/ul][/spoiler][/ul][/spoiler]
Wait it Out:[/ul][/spoiler]
Encounter 1:Encounter 2:Encounter 3:Quit: